maioei.blogg.se

Blender light not working
Blender light not working








blender light not working blender light not working

When importing the GLTF, setting the renderer to the setting you mentioned and converting the intensity with the given function, the lights waaaaay too bright… so either this function isn’t right, or there is another thing wrong in the Blender exporter and/or Threejs Gltf importer. Unfortunately when using the function as mentioned in the issue on github the lights still go in overdrive. That helps a lot!ĭoes this mean the GLTF/GLB fileformats don’t have standardised lighting values?Īfter setting it to this value it still looks way off (compared to both Eevee and Cycles renderer in Blender), but that might be the other thing you’re talking about the difference in understandings between power consumption (W) vs lighting output (W) as I understand? It might also have something to do with the fact that I’m using refractions and transparencies which got perhaps calculated differently (or isn’t supported?) in threejs. 2 Likes Subrahmanya May 10, 2020, 3:17pm 7 Hi mib2berlin and brecht, Thanks for your response. Look at how lights are exported in standalone, in the Blender integration, check if you are missing something. multi award winning animation and VFX studio. Clearly the light is not working, but without information about how that light is added we can’t tell.

blender light not working

Thanks ! I didn’t know about that setting, so have switched it on now. CGAxis just released their 16th Volume with 50 new light fixture models.










Blender light not working